![]() ![]() It’s not the depravity of the acts themselves (and they are pretty gruesome), but how easy it is for the characters to disassociate themselves from the inhumanity of each act. 9 all the more terrifying in it’s delivery. It isn’t until you take a step back that your realize that you’ve become desensitized to the horrors of the situation and that in my opinion is what makes Room No. ![]() Like the main characters, with each new task we lose a bit of our hesitance and tasks like cutting open a man’s arm seem easy when compared something much more psychologically scarring. It’s almost painful to watch, as we, like their unseen captors are merely observers-sure we can guide their decisions one way or the other, but ultimately we are powerless to do much of anything other than watch as each scenario unfolds. We see them agonize over which task to complete, considering not just the physical, but the emotional toll performing them will have on themselves and each other. With each new task they perform they lose a little of themselves, until they are almost unrecognizable as the people they were at the start of the game.Īt first, the pair face their daily challenges with a degree of horror, disgust, and fear. 9 isn’t for everyone, but if you can stomach some of the more gruesome acts the characters must perform, the game offers an intimate look at the various ways the “experiment” strips away Daichi and Seiji’s humanity. But, if you’re looking for a game that delves into the slow psychological degradation of two men trapped in an impossible situation-you’re in the right place. 9 expecting it to be a sweet romance, where despite everything Daichi and Seiji persevere through the power of love-I’m sorry to break it to you, this ain’t that kind of game. They’ll have to play along if they have any hope of surviving the ordeal, but at what cost? Daichi and Seiji are forced to hurt each other, physically and mentally, with each task they complete the pair whittle away at a little more of their humanity… Not all Scars are Physical But, with each task they complete their captors up the ante, and they have a twisted sense of humor-Seiji must cause physical harm to Daichi, while Daichi must perform humiliating sexual acts on Seiji. After searching the room they find a message on a tablet near the TV that says they have been selected to participate in a behavioral analysis study and that if they successfully complete a series of tasks they will be allowed to escape with their lives.Įach day Daichi and Seiji are presented with a series of tasks they must complete and if they play their cards right, they will be able to leave in just ten days. The door is bolted and the only window in the room is just a screen displaying a false view of the outside world. ![]() However, what should have been a fun summer of lounging on the beach is turned into an absolute nightmare when Daichi and Seiji are drugged and placed in a strange room made to look like a hotel room. The game follows best friends, Daichi and Seiji as they embark on a summer trip to Okinawa-the two are hoping to have one last hurrah before they become working adults (and a way to forget about their recent breakups).
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